Showing posts with label science. Show all posts
Showing posts with label science. Show all posts

Monday, September 18, 2006

No Science Without Covert Ops

Science profession is hard to pull off as I have found out. The problem is that most laboratories are taken. And it takes from a week to two weeks to get a spot. I traveled through most regions in Empire space, but all spots are taken. There are some open spots for copying and time research, but only a few.

However, I've been told by experienced players, that in 0.0 security all those spots are open. So, I need to get into 0.0 space. But this is hard as there are lots of assholes who get off from shooting everything that moves.

My answer is Covert Ops. With cloaking I should be able to at least evade those kind of people, and get to those spots from time to time. Now, I need to wait a little bit to acquire skills and money to buy the stuff I need for this.

Friday, September 15, 2006

Considering Science Again

I've been working as a manufacturer so far, some battle missions in my cruiser (Caracal), and a touch of mining lately. However, the profession I started out with was one of a scientist. I've got now super high Intelligence attribute for my time in Eve. However, I did not learn many science skills yet, though I did get Science 5.

The reason I've not delved into science that much was how little a scientist could do in Eve. This is what I have read and heard in Eve community and information resources. However, now that I've played Eve for a bit, I begin to see that even though the role of a scientist is rather limited compared to other roles in the games, it does offer an acceptable choice and variety.

Having worked on my trading skills and manufacturing, I think I can tie up science into my current bunch of skills quite easily and very effectively. I will have the following chain: basic mining -> researching blueprints -> manufacturing from those blueprints. The last two elements should work very well.

The only problem with science that I see is the low availability of research facilities. I will check out low populated regions to see if I can find spots there for my ammo blueprint research.