Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Friday, September 15, 2006

Considering Science Again

I've been working as a manufacturer so far, some battle missions in my cruiser (Caracal), and a touch of mining lately. However, the profession I started out with was one of a scientist. I've got now super high Intelligence attribute for my time in Eve. However, I did not learn many science skills yet, though I did get Science 5.

The reason I've not delved into science that much was how little a scientist could do in Eve. This is what I have read and heard in Eve community and information resources. However, now that I've played Eve for a bit, I begin to see that even though the role of a scientist is rather limited compared to other roles in the games, it does offer an acceptable choice and variety.

Having worked on my trading skills and manufacturing, I think I can tie up science into my current bunch of skills quite easily and very effectively. I will have the following chain: basic mining -> researching blueprints -> manufacturing from those blueprints. The last two elements should work very well.

The only problem with science that I see is the low availability of research facilities. I will check out low populated regions to see if I can find spots there for my ammo blueprint research.

Wednesday, August 30, 2006

Market Research

I'm not a fighter in Eve, but doing NPC battle missions brings easy and fast money. So, it is a good way to build some starting capital for my future full-blown production and research.

According to my experience, I've found that ammo is constantly needed for players who run these missions. So, I've narrowed down first few choices that I will take a stab at. I will produce 3 types of ammo, and sell at the station that contain battle mission agents. I also noticed that those stations don't sell the ammo locally. And players have to fly elsewhere to buy more ammo.

This is a chance to make money on. However, I need to know what players need. What ammo do they use? In order to answer this, I have started a program: I will pay 50k isk to any player who will give me answers to what ammo they use. This way I plan to acquire market data that will allow me to make good choice of ammo to build and sell.

I would have liked to pay 50k remotely without having to actually be online and talk to players. For example, they could leave a note in my container with their name on there. Once I verify that the information they left is what I asked I would have transfered 50k isk to them.

This would require less work for my future clients and me. However, I have not found a way to achieve this yet.