I've been working as a manufacturer so far, some battle missions in my cruiser (Caracal), and a touch of mining lately. However, the profession I started out with was one of a scientist. I've got now super high Intelligence attribute for my time in Eve. However, I did not learn many science skills yet, though I did get Science 5.
The reason I've not delved into science that much was how little a scientist could do in Eve. This is what I have read and heard in Eve community and information resources. However, now that I've played Eve for a bit, I begin to see that even though the role of a scientist is rather limited compared to other roles in the games, it does offer an acceptable choice and variety.
Having worked on my trading skills and manufacturing, I think I can tie up science into my current bunch of skills quite easily and very effectively. I will have the following chain: basic mining -> researching blueprints -> manufacturing from those blueprints. The last two elements should work very well.
The only problem with science that I see is the low availability of research facilities. I will check out low populated regions to see if I can find spots there for my ammo blueprint research.
Showing posts with label blueprint. Show all posts
Showing posts with label blueprint. Show all posts
Friday, September 15, 2006
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